namespace = CIML

# lunatic exorcist
character_event = {
	id = CIML.341
	title = EVTNAMECIML.341
	desc = EVTDESCCIML.341

	picture = GFX_evt_lunatic
	
	is_triggered_only = yes

	option = {
		name = EVTOPTACIML.341
		random = { 
			chance = 10
			remove_trait = lunatic
		}
	}

	option = {
		name = EVTOPTBCIML.341
	}

	option = {
		name = EVTOPTCCIML.341
		random = { 
			chance = 10
			remove_trait = lunatic
			add_trait = possessed
		}
	}

	option = {
		name = EVTOPTDCIML.341
		piety = -5
		prestige = 25
	}

	after = {
	}
}

# possessed exorcist
character_event = {
	id = CIML.342
	title = EVTNAMECIML.342
	desc = EVTDESCCIML.342

	picture = GFX_evt_arson_hf
	
	is_triggered_only = yes

	option = {
		name = EVTOPTACIML.342
		tooltip_info = patient
		trigger = {
			trait = patient
		}
		random = { 
			chance = 40
			remove_trait = possessed
		}
	}

	option = {
		name = EVTOPTBCIML.342
		trigger = {
			NOT = { trait = patient }
			OR = {
			religion = catholic
			religion = fraticelli
			trait = utraquist
		}
		}
		random = { 
			chance = 20
			remove_trait = possessed
		}
	}

	option = {
		name = EVTOPTCCIML.342
		trigger = {
			NOT = { trait = patient }
			OR = {
			religion = miaphysite
			religion = monophysite
			religion = judaizer
			religion = nestorian
			religion = apollinarian
			religion = chaldean
			religion = orthodox
			religion = iconoclast
			religion = monothelite
			religion = barlaamite
			}
		}
		random = { 
			chance = 20
			remove_trait = possessed
		}
	}

	option = {
		name = EVTOPTDCIML.342
	}

	after = {
	}
}

# last rite decision
character_event = {
	id = CIML.343
	title = EVTNAMECIML.343
	desc = EVTDESCCIML.343

	picture = GFX_evt_died_illness
	
	is_triggered_only = yes

	option = {
		name = EVTOPTACIML.343
		random = { 
			chance = 1
			cure_illness = yes
			if = { 
				limit = { 
					has_character_modifier = bedridden_illness
				} 
				remove_character_modifier = bedridden_illness
			}
			if = { 
				limit = { 
					has_character_modifier = mild_illness
				} 
				remove_character_modifier = mild_illness
			}
			if = { 
				limit = { 
					has_character_modifier = severe_illness
				} 
				remove_character_modifier = severe_illness
			}
			if = { 
				limit = { 
					has_character_modifier = severe_illness
				} 
				remove_character_modifier = severe_illness
			}
			if = { 
				limit = { 
					trait = wounded
				} 
				remove_trait = wounded
			}
			if = { 
				limit = { 
					trait = maimed
				} 
				remove_trait = maimed
			}
			if = { 
				limit = { 
					trait = severely_injured
				} 
				remove_trait = severely_injured
			}
			if = { 
				limit = { 
					trait = infection
				} 
				remove_trait = infection
			}
		}
	}

	after = {
	}
}

# last rite incapable event
character_event = {
	id = CIML.344
	title = EVTNAMECIML.344
	desc = EVTDESCCIML.344
	picture = GFX_evt_died_old_age
	
	only_playable = yes
	ai = no
	min_age = 12
	
	trigger = {
		prisoner = no
		is_incapable = yes
		OR = {
			religion = catholic
			religion = fraticelli
			religion = miaphysite
			religion = monophysite
			religion = judaizer
			religion = nestorian
			religion = apollinarian
			religion = chaldean
			religion = orthodox
			religion = iconoclast
			religion = monothelite
			trait = utraquist
			religion = adoptionist
			religion = barlaamite
		}
		NOT = {
			has_character_modifier = last_rite
		}
	}
	
	mean_time_to_happen = {	months = 2 }
	
	option = {
		name = EVTOPTACIML.344
		if = { 
			limit = { 
				is_ill = yes
			} 
			random = { 
				chance = 1
				cure_illness = yes
				if = { 
					limit = { 
						has_character_modifier = bedridden_illness
					} 
					remove_character_modifier = bedridden_illness
				}
				if = { 
					limit = { 
						has_character_modifier = mild_illness
					} 
					remove_character_modifier = mild_illness
				}
				if = { 
					limit = { 
						has_character_modifier = severe_illness
					} 
					remove_character_modifier = severe_illness
				}
				if = { 
					limit = { 
						has_character_modifier = severe_illness
					} 
					remove_character_modifier = severe_illness
				}
				if = { 
					limit = { 
						trait = wounded
					} 
					remove_trait = wounded
				}
				if = { 
					limit = { 
						trait = maimed
					} 
					remove_trait = maimed
				}
				if = { 
					limit = { 
						trait = severely_injured
					} 
					remove_trait = severely_injured
				}
				if = { 
					limit = { 
						trait = infection
					} 
					remove_trait = infection
				}
				if = { 
					limit = { 
						trait = incapable
					} 
					remove_trait = incapable
				}
			}
		}
	}

	option = {
		name = EVTOPTBCIML.344
		if = { 
			limit = { 
				is_ill = yes
			} 
			random = { 
				chance = 1
				cure_illness = yes
				if = { 
					limit = { 
						has_character_modifier = bedridden_illness
					} 
					remove_character_modifier = bedridden_illness
				}
				if = { 
					limit = { 
						has_character_modifier = mild_illness
					} 
					remove_character_modifier = mild_illness
				}
				if = { 
					limit = { 
						has_character_modifier = severe_illness
					} 
					remove_character_modifier = severe_illness
				}
				if = { 
					limit = { 
						has_character_modifier = severe_illness
					} 
					remove_character_modifier = severe_illness
				}
				if = { 
					limit = { 
						trait = wounded
					} 
					remove_trait = wounded
				}
				if = { 
					limit = { 
						trait = maimed
					} 
					remove_trait = maimed
				}
				if = { 
					limit = { 
						trait = severely_injured
					} 
					remove_trait = severely_injured
				}
				if = { 
					limit = { 
						trait = infection
					} 
					remove_trait = infection
				}
				if = { 
					limit = { 
						trait = incapable
					} 
					remove_trait = incapable
				}
			}
		}
	}

	after = {
		add_character_modifier = { 
		name = last_rite
		months = 60
		}
	}
}

# requiem mass
character_event = {
	id = CIML.345
	title = EVTNAMECIML.345
	desc = EVTDESCCIML.345

	picture = GFX_evt_died_funeral
	
	is_triggered_only = yes

	option = {
		name = EVTOPTACIML.345 
		add_character_modifier = { 
		name = requiem_mass_dynasty
		months = 48
		}
	}

	option = {
		name = EVTOPTBCIML.345 
		add_character_modifier = { 
		name = requiem_mass_army
		months = 36
		}
	}

	option = {
		name = EVTOPTCCIML.345 
		add_character_modifier = { 
		name = requiem_mass_poor
		months = 36
		}
	}

	option = {
		name = EVTOPTDCIML.345 
		add_character_modifier = { 
		name = requiem_mass_church
		months = 36
		}
	}

	after = {
	}
}

# memorial mass
character_event = {
	id = CIML.346
	title = EVTNAMECIML.346
	desc = EVTDESCCIML.346

	picture = GFX_evt_died_funeral
	
	is_triggered_only = yes

	option = {
		name = EVTOPTACIML.346 
		add_character_modifier = { 
		name = requiem_mass_dynasty
		months = 48
		}
	}

	option = {
		name = EVTOPTBCIML.346 
		add_character_modifier = { 
		name = requiem_mass_army
		months = 36
		}
	}

	option = {
		name = EVTOPTCCIML.346 
		add_character_modifier = { 
		name = requiem_mass_poor
		months = 36
		}
	}

	option = {
		name = EVTOPTDCIML.346 
		add_character_modifier = { 
		name = requiem_mass_church
		months = 36
		}
	}

	after = {
	}
}